The video sample shows how this can be used in conjunction with audio to playback a video. This feature can be used for cut-sequences and other media playback in the game engine. The GraphicsDevice now supports the creation of video objects that can render video data as a texture. Interesting blog article of his findings during developmentOur TypeScript guru Duncan has written an. New developers: Start your project with either of tslib or jslib depending on preference.Investigate whether TypeScript would help you with your project. If you have your own modifications, compare your code to the tslib version which has a similar layout to previous jslib releases. Existing developers: Use the standard jslib as usual.This feature is in beta and we need your help to try it out! Make sure to read the detailed release notes and the TypeScript recommendations. The SDK now includes tslib and jslib (generated from tslib) as well as TypeScript versions of apps and samples. You don’t need to use TypeScript to use Turbulenz, but we now provide type definitions for all of our libraries, which is just one good reason to try it out!įor more information on TypeScript check out: It compiles to JavaScript and works with other existing JavaScript libraries. With improved syntax checking and validation using TypeScript should help you streamline your development process and avoid silly bugs and runtime errors down the line. This SDK includes the first public release of TypeScript versions of our libraries. SDK 0.25.0 has been a long time coming, but we hope it will be a significant step in helping our developers make awesome games. Type check… one, two - TypeScript support rocks Turbulenz TypeScript version of Turbulenz Engine now available
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